Four Squares version 2.1
- Tags:
- four-squares
Release Notes
Four Squares 2.1 adds support for manually uploading completed games to iCloud, including games completed in Four Squares 1.0. Games completed in Four Squares 1.0 can also now be deleted.
Four Squares 2.1 adds support for manually uploading completed games to iCloud, including games completed in Four Squares 1.0. Games completed in Four Squares 1.0 can also now be deleted.
Four Squares 2.0 is a huge update bringing new modes, customisations, features, and an overhauled UI.
In Time Attack mode you start with only 30 seconds on the clock. Every pattern you get right will add 3 more seconds to the clock. How long can keep going?
Speedrun mode gives you 3 lives to try and reach of sequence of 10 in the fastest time.
Old and new themes are available, along with brand new sound packs.
Existing themes have been updated to better support both light and dark mode.
The UI has been reworked to make customisation easier and support more platforms. Look out for a macOS app in the near future!
Each game you play is now saved and can be viewed in the app.
You can even choose to play the same sequence to keep working on your high score!
Four Squares now includes an App Clip, so you can share a completed game with a friend and they can try to beat your score without having to install the app.
With WWDC 2021 just around the corner I've been thinking about what I'd like to see there.
A lot of the popular discourse around this time of year is focussed on features of the operating systems but I want to look at what I'd like to see as a developer for Apple platforms.
I love to develop for Apple platforms but it can often be a painful process. May is like a christmas for Apple developers.
Partial fix for #31
Added to work around https://bugs.swift.org/browse/SR-14103
Overall this is pretty minor but when dealing with a lot of SingleElementSections
that are infrequently updated is does start to slow down.
I thought a faster approach would be to use generics on replace(element:)
to only check for nil
when the value is Optional
, but generics don't allow for this kind of overload.
Also added some basic tests. The performance tests show a ~9% performance increase.
Replacing https://github.com/composed-swift/ComposedUI/pull/15
This PR is being used to diff between the OpenNet fork.
Hopefully other PRs will be merged before this (e.g. https://github.com/composed-swift/Composed/pull/21), which should lead to this PR having no changes and purely to ensure some of the history is not lost.